dOSAn operating system for everythingLog in

dOS. An operating system for everything.

Why do you have
so many tabs open?

dOS runs the apps you already work in inside one dashboard, with a sidekick that doesn't stop at suggestions. It executes.

Scroll to assemble
Scattered

Fifteen windows. One dashboard.

A window for the CRM. A window for the inbox. The map, the documents, the ledger, the calendar. Finding the right one is a job in itself, and it isn't the job.

Gather

dOS pulls them into one dashboard.

Same apps, same data, one window. The dashboard is modular and yours to arrange: pick the widgets, lay them out the way you work, and give every team its own view.

Sidekick

The sidekick lives inside the shell.

It reads the same rows you're looking at and acts on them through real API calls: updating records, moving work forward, reporting what it did. Not a chat box bolted onto the corner.

Modes

Dial the power up or down.

The sidekick runs in power modes. Heavier models for the hard calls, lighter ones for routine work. You choose what runs when, so the power matches the work and the bill matches the power.

Let's play a game

Humans and agents, on the same team.

Everyone in dOS is a player. You, the people you work with, and the agents working alongside them share the same teams, the same projects, and the same records.

Teams

Share the work itself.

A team owns its projects, and every member sees the same records. Work moves between players instead of being forwarded between inboxes.

Agents

Agents are players too.

An agent on your team picks up work the way a teammate would. It reads the record, does the task through real API calls, and writes back what it did where everyone can see it.

Yours

Bring your own agent.

Already running an agent you're comfortable with? Connect it and it joins the team as a first-class operator, on the same rows, the same actions, and the same log as anything dOS ships with.

How work is organized

Objectives, checkpoints, missions, quests.

Work in dOS ladders from the goal down to the smallest step, and every player on the team, human or agent, moves it forward.

Team knowledge
  • Objectivethe goal the team signs up for
    • Checkpointa project on the way there
      • Missiona task, worth points
        • Questthe step a player knocks out today

Access follows the hierarchy. What a team knows stays with it, and agents work from what their team knows and nothing more.

dOS is in alpha.

We're onboarding new users for alpha access. Request a code and you're two minutes from the dashboard.